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A collectible card game (CCG), also called a trading card game (TCG) or customizable card game, is a game played using specially designed sets of playing cards. While trading cards have been around for longer, CCGs combine the appeal of collecting with strategic gameplay.
The first collectible card game was The Base Ball Card Game produced by The Allegheny Card Co. and registered on April 5, 1904. The modern concept of CCG games was first presented in Magic: The Gathering, designed by Richard Garfield and published by Wizards of the Coast in 1993.
Contents
1 Gameplay
1.1 Internet play
2 Distribution
3 Patent
4 Licensing
5 References
6 See also
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Gameplay
A collectible card game in progress.
Each CCG system has a fundamental set of rules that describes the players' objectives, the categories of cards used in the game, and the basic rules by which the cards interact. Each card will have additional text explaining that specific card's effect on the game. They also generally represent some specific element derived from the game's genre, setting, or source material. The cards are illustrated and named for these source elements, and the card's game function may relate to the subject. For example, Magic is based on the fantasy genre, so many of the cards represent creatures and magical spells from that setting. In the game, a dragon is illustrated as a reptilian beast, may have the flying ability, and have formidable game statistics compared to smaller creatures.
The bulk of CCGs are designed around a resource system by which the pace of each game is controlled. Frequently, the cards which comprise a player's deck are considered a resource, with the frequency of cards moving from the deck to the play area or player's hand being tightly-controlled. Relative card strength is often balanced by the number or type of basic resources needed in order to play the card, and pacing after that may be determined by the flow of cards moving in and out of play. Resources may be specific cards themselves, or represented by other means (e.g., tokens in various resource pools, symbols on cards, etc.).
Players select which cards will compose their deck from the available pool of cards; unlike traditional card games such as poker or UNO where the deck's content is limited and pre-determined. This allows a CCG player to strategically customize their deck to take advantage of favorable card interactions, combinations and statistics.
During a game, players usually take turns playing cards and performing game-related actions. The order and titles of these steps vary between different game systems, but the following are typical:
Restore - Make all in-play cards ready for the upcoming turn.
Draw card(s) - Necessary in order to circulate cards in players' hands.
Play card(s) - Use the cards in hand to interact with the game.
Conflict - The primary method for victory in most games (combat is a very popular theme).
Discard card(s) - Discard to a maximum hand size, or need to refresh for next turn.
Internet play
In addition to actual physical card games, collectible card games have also been developed that are played over the Internet and LAN lines. Instead of receiving physical cards, a player establishes a virtual collection that exists only as a set of data stored on a server. Such cards can be purchased (using real money) or traded within this environment. Titles include online versions of games that originated as physical CCGs (e.g., Magic: The Gathering Online), as well as games that exist solely online. The first online CCGs were Sanctum and Chron X, both developed in 1997. Both still exist, producing new expansions over a decade later. Chron X was developed by Genetic Anomalies, Inc, which later developed other online collectible card-style games based on licensed content.
In some cases, new elements are added to the CCG - the online card games Sanctum and Star Chamber include game boards as well as animations and sound effects for some of their cards. The NOKs, on the other hand, offer talking figures and action-arcade game play. In a different case, The Eye of Judgement, a CCG that has been combined with a PlayStation 3 game, bringing innovation with the CyberCode matrix technology. It allows real cards bought in stores to be scanned with the PlayStation Eye and brought into the game with 3D creatures, animations, spell animations, etc. as representations. In a similar fashion, Chaotic, Bella Sara, and MapleStory allow online players to enter a unique alpha-numeric code found on each physical card. These codes allow access to online cards or other online features.
A related concept is that of software programs which allow players to play CCGs over the Internet, but without relying on a central server or database. When utilizing such software, players...(and so on)
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1 comment
1. cursos (anonymous), Jul 24, 2009 12:56:52 PM #
it looks a really interesting game, thanks for the info.